Blecknor is a fairly large city, and notable for the high level of organised crime it maintains. It thrives on markets and attracts stallholders from the nearby countryside as well as those from much further afield, selling specialised goods. The city is consequently quite quiet in the winter months when few are willing to make the journey to either trade or sell. To the east of Bleckner is civilisation (towns, hamlets and so on), but to the west lies mainly wilderness (and the odd farm) before the land reaches the Sea of Hectate. As Bleckner is a jumping off place for the unknown it is both a good and a bad place to buy supplies. It is good because it had a good stock of things, and bad because the merchants know that they have people here over a barrel. You *have* to get it here if you want to be sure and have it before Argos or Pylos. It is a capitol city, where King Duart rules. His castle is some distance southwest of town, not far from Aetosia. It has been known to be the victim of robberies from time to time, despite the rather ineffectual guard he keeps there. The main streets are roughly cobbled, and not very smooth. Street lighting was once attempted with torches, but it was never maintained and years of thieves and burglars found it advantageous to dispose of the lighting to make their job easier. There are plenty of taverns and inns in the city; there need to be, especially around market time. It is used also as a stopping point for a great many adventurers. Thieves find this useful, as adventurers are always eager to get on with their task and rarely have the time to follow up a petty theft. The city has various guilds, both official and unofficial. The official ones follow the usual style; guild of blacksmiths, guild of stallholders, etc. The unofficial ones include the thieves' guild (of which Jawvig was once a member), the assassin's guild (of which Galen was once a member) and other such undesirable organisations. There are relatively close links between the underground guilds, but occasional rifts occur. The royal family are spread out over the city. Many have city and country residences, but some are not that fortunate when it comes to money. The worst off members of the family are bitter that the king does not support them, and there are many that aspire to the throne. Add to that the number of Dukes who would jump at the oppurtunity to gain residence in Duart's castle and get some form of command and you have a particularly unstable monarchy. Thieves benefit from the riches of the royalty around the city; they are never perfectly protected. Assassins benefit from the unstable and vicious royal family. Everyone's happy (who counts). A brief summary; fairly active in the market season, and certainly not a holiday or peaceful retirement destination (but the pubs are _good_!)