[KC] Katilyns' Curse - Character Descriptions
These are more detailed descriptions of the characters that are/have participated in the
Katilyns' Curse thread. These are listed in alphabetical order. Past characters may be
found in the morgue.
A. J. Anderson: ajanders@chopin.udel.edu
Usual Appearance
Damion Grey stands nearly six feet tall. He has short black hair and flat grey eyes.
Damion is remarkably thin, and would appear positively weedy if he was not usually seen
wearing baggy trousers, loose-fitting shirts, and a long grey coat.
Occupation
Competent magician, skilled alchemist, healer, and engineer. He is also an accomplished
scholar and archivist. Occasionally employed as a diplomat by the Consilium Arcanum.
Background
Damion Grey grew up in a land where wizards were generally regarded by the church as
servants of evil powers. He was fortunate in that he was raised in the demesne of Duke
Marius Fenton, who appreciated the power of magic and permitted its open practice. He
spent most of his life apprenticed to a hedge wizard by the name of Jonathon Wellington
Wells, who taught him practical magics based on the element of light. As he matured in his
apprenticeship, he displayed a curiosity about magic -- and indeed, all forms of knowledge
-- which led him to investigate many curious ruins and artifacts left by the previous
inhabitants of Duke Fenton's land.
This knowledge of local ruins made him very attractive to several adventuring companies
of various description. However, he approved of none of their aims. Therefore, he
organized his own band of adventurers, the Lightseekers, and investigated several dozen
ancient tombs and temples.
His activities rapidly brought him to the attention of the Consilium Arcanum, a group
of magi dedicated to preserving the safety of magi. In practice, this meant fighting a
limited war with the church and proving to secular leaders that magi would help, rather
than hinder, them. Damion joined the Consilium while still playing an integral role in the
activities of the Lightseekers. Under the influence of the Consilium, however, Damion
shifted himself and the group away from the sole pursuit of knowledge.
The Lightseekers became known as the Guarding Lights, undertaking efforts against evil
beings of the Underworld and the night. In this fashion, they rapidly became a group with
a powerful political influence. The Guardian Lights rapidly grew from a small,
inexperienced group of adventurers to a twenty-strong band that maintained several small
strongholds.
Damion had meanwhile advanced in knowledge to the point where he could attempt to take
a seat on the Consilium Magisteria, the governing body of the Consilium Arcanum. In order
to receive this honor, he was required to perform a great task for the order. Damion
elected to go to an evil temple known as Heart Of Darkness, penetrate to its libraries,
and clean it out.
The temple was supposed to be abandoned. In reality, it was full of living shadows who
hungered for human blood. Damion descended into the temple with one companion, a Gascoigne
thief. Only he returned, shaken and half insane. The Consilium Arcanum temporarily
relieved him of all duties and gave him a leave of absence.
Misc
Damion had a stronger mind than most people would have believed. He recovered from his
ordeal enough to attempt another Magister quest in six months. The Consilium promptly
turned him loose to find one...
(I need a picture of a monk)
A. H.: ajh@panix.com
Usual Appearance
A middle aged oriental man, medium height with a well muscled frame. He will either wear
monks robes or a loose fitting leather tunic and pants. He carries a roll from a strap on
his shoulder and a Katana at his side. He is usually barefoot.
Occupation
Hu-Su is a monk, one of the Masters of his sect. He has found out, unfortunately, that in
order to allow disciples to focus on their studies, the masters themselves must focus on
the material world in order to support their system.
He runs a temple, Winters' Retreat, which
finances most of his sect by providing a place of seclusion where nobles and relatively
rich artisans and wizards may retreat to pursue their endeavors. To this end the temple
runs a sideline business of providing rare materials to their guests and others who are
willing to pay. Hu-Su himself usually goes out to procure the dangerous items.
Background
He comes from an aristocratic family. He was trainer of the Samurai, bodyguard and "special"
envoy for difficult assignments for his Lord.
He had been very good. So good in fact, that when the time came for a duel, his Lord
had bet a small fortune on his success. Unfortunately Hu-Su lost the duel and was stripped
of his rank. The Lord dismissed him and hired the champion. He found out, much later, that
he had lost because magic had been used against him.
Out of shame he returned his hereditary right, the family Katana. After months of
aimless wandering, he came upon an old man who convinced him to study the martial arts
with him, and to develop his own style. Obviously there's much more to the story, but
that's for another time.
Psychological Profile
He views the honor system that used to be his as somewhat senseless since, sometimes makes
people do unwise things. On the other hand it is what has held together the fabric of his
homeland.
Mannerisms
He is very observant, a character flaw which, when combined with curiosity, can be either
a blessing or a problem. He will use force only when necessary and then usually in
proportion to the threat.
He will usually, and this may seem at odds with being a monk, be interested in making
money. Although not interested in magic items per-se, he is very interested in collecting
raw materials for magic endeavors. Both of these things are in the interests of his sect
for which, as mentioned earlier, his monastery provides a majority of the funding.
Special Characteristics
He has developed his own style of martial arts. It also has a weapon which, not
surprisingly, is the Katana. Unfortunately he found out that the skill with which he
wields the Katana is a combination of his past training and his style the combination of
which he has been unable to teach to his disciples. It is something he is still trying to
figure out how to do since the methods although contrary in nature, are both strict mental
disciplines,
Misc
His Katana was bequeathed to him by his master. It is the only one of its' kind possessed
by a human being.
Laura Overholt: overholt@mtholyoke.edu (played in absentia)
Kaitlyn Riandryl: human, about 25 yrs. of age, long blonde hair, green eyes.
She carries several daggers and has a short sword. She trained as a sorceress with a
mage named Stefan (he's now thought to be dead).
She was involved in an accident (don't know the nature of it yet, but somebody died)
concerning her mage-gifts, however, and decided that she didn't like them.
She has sworn never to use her gifts again, no matter how great the need. She seems
haunted by bad memories and often has nightmares which she won't speak about. She has been
traveling for a long time, trying to escape her past.
On a cold and rainy nite she ended up at the Dragon's Inn, which is where the adventure
will begin.
Patrick Ginty: ginty@acs.bu.edu
Usual Appearance
Mac stands at 5'5" with deep blue eyes, wavy black hair (with a few strands of
silver) that lies free to his shoulders. His face is just beginning to show the lines of
age, but beside that are cast in the typical angles of an elf. He wears a heavy blue
traveling cloak over ash grey leather jerkin and pants. He has calf high soft leather
riding boots. He usually has his short sword, long bow, several daggers, and a number of
musical instruments (notably a set of pipes and a lyre). Most of his clothes and
possessions are worn and show the signs of age and much travel.
Occupation
Bard
Background
Mac has been roaming the countryside singing and telling stories for so many years that
the rumors about him are numerous, but since Mac both confirms and denies them all I won't
go repeating them here. If Mac ever does decide to tell me the truth you will be the first
to know. Hey, what would be the point in getting to know each other if I told you
everything up front?
Psychological Profile
At first glance Mac appears to be highly unreliable. He is a wandering vagabond,
penniless, and without a possession in the world. He is fond of fine ale and rich food
(usually at someone else's expense). He cheats at dice, steals, spies, kills, and is free
with other men's wives.
However, Mac is not as bad as he seems. He is merely happy and free in the world. His
seeming love for debauchery is merely a hobby to occupy his time. When there is more
pressing business he will drop everything else and devote himself with a single minded
determination until he is done.
His motives are not greed, magic, revenge, or love, but are his own and if they
sometimes seem to be no more than a whim he chooses not to explain. Life for him is an
adventure.
Most people find him to be good humored and can't help themselves from liking him (he
is quite charming). He has seen much and knows much that has been forgotten. In the end he
is a good friend and worthy companion.
Mannerisms
Mac tries to get through life on his wit and charm. He is always smiling and laughing
sometimes at nothing more than life itself. He can usually come up with a reason to avoid
honest labor or to have a tankard and a bite usually at your expense.
He is a professional however and can not resist telling and embellishing a story or
song, which he will habitually start into at the slightest chance, and will often go out
of his way for the opportunity to hear one he has not heard before.
Misc
Mac's only constant companion is his familiar. a hawk named Adar Lanach. He is Mac's
guard, scout, spy, fellow thief, and friend.
Linda MacMillan: ap321@freenet.carleton.ca
Usual Appearance
A human female that looks to be in her early 20's. She is taller than average (not
exceptionally, though). Her hair is long and dark brown which contrasts with her pale
green, almost catlike eyes. She carries herself very straight and walks very quickly, yet
gracefully. Her facial expression rather reserved.
Occupation
Mercenary. She's definitely very, very good at doing things for money.
Background
Manerisms
Nyx tends to be rather distant, impersonal, and cold. She is generally civil, except when
asked personal questions, at which point she is immediately on the defensive. Although
usually reserved, during her occasional "thaws" she can actually be quite
friendly and displays a wry wit. When asked about her abilities, she tends to understate
her own skills, but she takes great pride in them nonetheless. Overall, she seems more
comfortable with her sword than with other people.
Special Characteristics
She carries an exceptional elven-made sword to which, for reasons known only to herself,
she's very attached to. She also carries a variety of knives and daggers which are usually
hidden and occasionally a bow and arrow.
Misc
She has an excellent mastery of swordspersonship and a good command of martial-arts. She
often combines these two very effectively. She is also a good, although unexceptional,
archer.
I need a picture of a Cleric in Leather armor.
Jason Kuznicki: jtk3@po.cwru.edu
Usual Appearance
Quindar is a human, about 5'9" and 150 lbs. He has blue eyes and wavy, un- kempt
brown hair. He wears a small goatee mustache.
Occupation
His calling in life is that of a cleric. He recieves magical abilities from a nameless
power of good with which he is in contact. This power allows him to heal the sick or
injured, control the weather to a limited extent, and create minor helpful effects to help
his cause. His most respected power, at least among his enemies, is his ability to turn
away the undead and evil spirits by invoking the power of his diety.
Background
Worldly to an extent that many clerics dare not go, Quindar enjoys adventure and intrigue,
despite occasional warnings from those more powerful than him in the Order.
Mannerisms
His manner is hardly what one would expect of a cleric, however. He seldom wears clerical
robes, preferring to wear a suit of leather armor and a dark green cape. Around his neck
he wears a blessed golden amulet which he uses to invoke his powers. He has made his
living in the secular world as an exorcist and wandering preacher of the Order of Nerion.
Special Characteristics
In battle, he is able to defend himself with a blessed mace given to him by the Patriarch
of his order. It is a strong weapon against the living, but when wielded against the
walking dead it does exceptional damage--Often the creature hit by it is utterly destroyed
by the power of good within the mace.
Misc
Other possessions of his include a silver dagger, several small flasks of holy water, and
a small prayerbook which he often reads from. He also keeps a small pouch filled with
various herbs he uses in healing rituals and in exorcisms. He is highly knowledgeable in
both the supernatural and in medicine.
This band of accomplished adventurers and is lead by a cavalier named Kazoar. The members
of the band are a tight-lipped lot, giving out very little information about themselves or
their purposes.
Not too much is known about them other than their reputation for being expensive to
hire but also for not failing to accomplish their mission once their price has been met.
Those that do know them also know there is little they won't do .. for a price.
The current members of the band are:
- Kazoar (leader)
- Ranson
- Wainan
- Krieter
- Falson
Usual Appearance
Though middle aged for a human, he is a large man 6'4" tall and weighs nearly 280
pounds, most of which is solid muscle due to the rigorous training required by his
calling.
He wears enchanted armor made from the skin of a Blue Dragon which he is rumored to
have slain single handedly. He uses a shield and bastard sword in hand to hand combat but
prefers to use a heavy lance from horseback.
He rides a huge destrier for a war horse which is smarter than many humans and wears
full plate barding. It is trained for combat and has by itself slain many a skilled
fighter. Those that have been in close quarters with the animal develop an unexplainable,
but not unwarranted fear of the beast for it is not of this world or time. These same
people would panic *if* they were aware of the beasts' peculiar feeding habits...
Occupation
He is a Cavalier, one of the few left of the "old school". Current leader of
the Autumn Leafs. He is his own master and is seeking enough funds to rebuild his
stronghold which was destroyed by the dragon he now wears as armor. To this end his band
is somewhat mercenary in nature.
Background
He is one of the few Cavaliers left from the "old school". He worked his way up
from being a stable boy. Many years of practice, training and discipline have resulted in
the fighting machine that he is - he has few, if any, equals. His first choice is to
fight from horseback.
Manerisms
As a Cavalier he expects and extends all courtesy to due to rank and nobility. At the
same time he expects the same and will take it as a personal insult if the rules of
chivalry are not followed. This of course results in immediate and direct action on his
part.
He rules the Autumn Leafs with an Iron fist, none dare cross him. On the other hand he
treats his people well and those that he keeps in the band prosper. The reputation of the
band is paramount. They always complete any mission they undertake. Many a fledgling
Autumn Leaf has become *horse* fodder for commiting the band to too much.
Special Characteristics
He especially detests the "new breed" of cavaliers that dares give
itself that title without a fraction of the training and discipline he views as mandatory
and goes out of his way to slay what he views as a pestillence on the profession.
He views honor in combat paramount and has been known occasionally, if a young man (or
woman as he once was surprised to learn) behaves properly and puts up a valiant fight, to
spare them, claiming their lives as his by right of combat and keeping them as a
retainer-in-training for himself or for another "old-school" cavalier
with a more amenable choice of life path.
Misc
As one of the few surviving members of his profession, he has come to an unspoken
agreement with the other few remaining Cavaliers of his caliber, even though they follow
different paths.
This started with a famous encounter with Grimheart the Good, a Cavalier of great
renown and skill in the lands to the west. They dined and conversed in Grimhearts' tent
(as he had made the challenge) the night before a combat to the death.
The next morning after a pitched combat which lasted from dawn till dusk, both on
horseback and on foot, they realized the person who tired first would likely die. At the
same time they realized the other was of the few remaining of the "old
school". In a rule invocation known to few but the "old school"
cavaliers they decided the combat a draw with both preserving their honor. Oddly enough
they were able to invoke it only because the combat had lasted from dawn to dusk.
Thereafter each avoided the other. Whenever they encountered a potential recruit to
follow the "old ways" they would take them on or, if they followed a
different life path, send them to the other.
In like fashion the same strange alliances were formed between many of the "old
school"; warriors who's goal would have been to be victorious or perish in
honorable combat with each other were now recruiting trainees to keep their profession
from dissappearing...
Usual Appearance
A very beatifull raven haired woman approximately 5' 8" tall with a full figure that
appears to be mid-twenties. She is however much older - some say, though never in her
presence, that she is well over 100 years old.
Occupation
Currently employed by the Band of the Autumn Leaf.
Background
An extaordinarily evil high priestess of an arcane religion, Falson seems to have the
blessing of her god in most of her endeavors. Certainly it is his power that keeps her
young.
Manerisms
She is very worldly, no small part due to her *real* age. She is at home in the
courts of kings, the back alleys of wharfs, or comfortable in midst of an assassins'
guild. This ability to blend with almost any social group makes her especially dangerous.
She has found that traveling with the Autumn Leafs' is a very good way to serve her
god. To this end Kazoar and his band receives her loyalty.
Special Characteristics
Although beautiful, on close inspection her cruel and self-serving nature may show itself
in her eyes. She enjoys inflicting pain and serves as the "interrogator"
for the Autumn Leafs.
Misc
She is Kazoars' part-time mistress.
Usual Appearance
Occupation
Currently employed by the Band of the Autumn Leaf.
Background
Manerisms
Special Characteristics
Misc
Usual Appearance
Occupation
Currently employed by the Band of the Autumn Leaf.
Background
Manerisms
Special Characteristics
Misc
Usual Appearance
Occupation
Currently employed by the Band of the Autumn Leaf.
Background
Manerisms
Special Characteristics
Misc
This is the Kaitlyns' Curse morgue. We salute the characters who were sacrificed by their
authors to create this story.
Bob - ajsmith284@aol.com - Cause of death/absence: failed to escape
a bar fight.
Magicus Tyrasbane - troupe@nebula.ucs.umass.edu - Cause of
death/absence: failed to escape a bar fight.
Wolf Domain - premeau@cae.wisc.edu - Cause of death/absence:
failed to escape a bar fight.
Please note: It was a tough bar fight.